TBD Event

Different Arma experience

TBD is a community-organized event for the military simulation game Arma 3 that focuses on realism and vehicle-infantry cooperation. The event aims to create a realistic and immersive experience for players, with a strong emphasis on teamwork and communication.

Next TBD Event

Date: 5.5.2024
Time: 18:00 CEST
TeamSpeak: ts3.tbdevent.eu:9997 tbdevent
A3Sync: https://repo.tbdevent.eu/.a3s/autoconfig
Workshop: HERE
A test server where you can test your mods is running. Just click the CONNECT TEST in the main menu of Arma 3

First mission - Grozovia blues

Ústí nad Labem, 2024

2024
Grozovia has launched an invasion of Chernarus under the pretext of a peacekeeping mission. Chernarus has petitioned the US for protection, but for now they need to stand on their own.

Objectives

Chernarus Defense Forces / Grozovian Armed Forces
  • Defend / Capture all the parts of the FOB

Vehicles

BLUEFOR
  • 2x T-72B (obr. 1984g.)
  • 1x 2B9 Vasilek
  • 2x Ural-4320 (ZU-23-2)
  • 2x MRZR 4
  • 7x Ural-4320
  • 1x Ural-4320 (Repair)
  • 1x Ural-4320 (Fuel)
REDFOR
  • 1x T-72B (obr. 1989g.)
  • 2x T-72B (obr. 1985g.)
  • 2x Mi-8MTV-3 (Heavy)
  • 1x UAZ-3151 (SPG-9)
  • 2x UAZ-3151 (AGS-30)
  • 7x UAZ-3151
  • 1x Ural-4320 (Repair)
  • 1x Ural-4320 (Fuel)

Slots

BLUEFOR - 65 slots
  • A1-1 Chernarus Defense forces HQ - FREE
    • Side leader
    • 2iC
    • Medic
  • A1-2 T-72 (1984) - WT
    • Tank commander
    • Driver - eng.
    • Gunner - eng.
  • A1-3 T-72 (1984) - WT
    • Tank commander
    • Driver - eng.
    • Gunner - eng.
  • A1-4 2B9 Vasilek mortar team - Ural - WT
    • Commander
    • Mortar man
    • Mortar man
  • A1-5 AA team - Ural ZU-23 - SWR
    • Driver
    • Gunner
  • A1-6 AA team - Ural ZU-23 - 1st FORECOn
    • Driver
    • Gunner
  • A2-1 Infantry squad - Ural - SWR
    • Squad leader
    • Team leader
    • AT Rifleman
    • Asst. AT Rifleman
    • Autorifleman
    • Marksman
    • Medic
  • A2-2 Infantry squad - Ural - 5PIB
    • Squad leader
    • Team leader
    • AT Rifleman
    • Asst. AT Rifleman
    • Autorifleman
    • Marksman
    • Medic
  • A2-3 Infantry squad - Ural - PPC
    • Squad leader
    • Team leader
    • AT Rifleman
    • Asst. AT Rifleman
    • Autorifleman
    • Marksman
    • Medic
  • A2-4 Infantry squad - Ural - FREE
    • Squad leader
    • Team leader
    • AT Rifleman
    • Asst. AT Rifleman
    • Autorifleman
    • Marksman
    • Medic
  • A2-5 Infantry squad - Ural - SOKIL
    • Squad leader
    • Team leader
    • AT Rifleman
    • Asst. AT Rifleman
    • Autorifleman
    • Marksman
    • Medic
  • A2-6 Sapper team - Ural - 1st FORECOn
    • Team leader
    • Sapper - eng.
    • Sapper - eng.
    • Sapper - eng.
  • A3-1 Recon team - MRZR - GH
    • Recon team leader
    • Recon autorifleman
    • Recon autorifleman
    • Recon grenadier
    • Recon medic
  • A3-2 Recon team - MRZR - OFCRA
    • Recon team leader
    • Recon autorifleman
    • Recon autorifleman
    • Recon grenadier
    • Recon medic
REDFOR - 65 slots
  • A1-1 Grozovian armed forces HQ - UAZ - MOR
    • Side leader
    • 2iC
    • Medic
    • Company engineer - eng.
  • A1-2 T-72 (1989) - MOR
    • Commander
    • Driver - eng.
    • Gunner - eng.
  • A1-3 T-72 (1985) - CE
    • Commander
    • Driver - eng.
    • Gunner - eng.
  • A1-4 T-72 (1985) - CE
    • Commander
    • Driver - eng.
    • Gunner - eng.
  • A1-5 Infantry squad - UAZ SPG-9 - RBEP
    • Squad leader
    • Senior rifleman
    • AT Rifleman
    • Asst. AT Rifleman
    • Machinegunner
    • Medic
    • Marksman
  • A1-6 Infantry squad - UAZ AGS-30 - TFI
    • Squad leader
    • Senior rifleman
    • AT Rifleman
    • Asst. AT Rifleman
    • Machinegunner
    • Medic
    • Marksman
  • A2-1 Infantry squad - UAZ AGS-30 - TAASB
    • Squad leader
    • Senior rifleman
    • AT Rifleman
    • Asst. AT Rifleman
    • Machinegunner
    • Medic
    • Marksman
  • A2-2 Infantry squad - UAZ - HMG
    • Squad leader
    • Senior rifleman
    • AT Rifleman
    • Asst. AT Rifleman
    • Machinegunner
    • Medic
    • Marksman
  • A2-3 Infantry squad - UAZ - PLH
    • Squad leader
    • Senior rifleman
    • AT Rifleman
    • Asst. AT Rifleman
    • Machinegunner
    • Medic
    • Marksman
  • A2-4 Infantry squad - UAZ - PLH
    • Squad leader
    • Senior rifleman
    • AT Rifleman
    • Asst. AT Rifleman
    • Machinegunner
    • Medic
    • Marksman
  • A2-5 Mi-8MTV3 - RBEP
    • Pilot
  • A2-6 Mi-8MTV3 - ROG
    • Pilot
  • A3-1 Recon group - Mi-8 - MOR
    • Group leader
    • Recon marksman
    • Recon medic
    • Recon sapper - eng.
  • A3-2 Recon group - Mi-8 - ROG
    • Group leader
    • Recon marksman
    • Recon medic
    • Recon sapper - eng.

Second mission - The Troubles

Lore

Mull of Kintyre, 2024
PIRA has started causing trouble in Ireland again. They have mustered a local militia force and have already raided a few BAF outposts. The BAF have been sent in to restore order and to wipe out the troublemakers. The BAF need to eliminate the PIRA´s leadership and sabotage their weapon caches.

Objectives

BAF / PIRA
  • Destroy / Defend at least two caches and the VIPs

Vehicles

BLUEFOR
  • 1x YABHON-R3
  • 2x Coyote P GMG Woodland
  • 4x Coyote P HMG Woodland
  • 3x Land Rover SoftTop FFR (Green)
  • 2x Land Rover WMIK Milan FFR (Green)
  • 3x MRZR 4
  • 1x Land Rover Ambulance FFR (Green)
REDFOR
  • 1x Pchela-1T
  • 1x UAZ-3151 (AGS-30)
  • 11x UAZ-3151 (Open)
  • 3x UAZ-3151 (SPG-9)
  • 1x 120-PM-43
  • 1x Ural 375D

Slots

BLUEFOR - 73 slots
  • A1-1 BAF Company HQ - Land Rover - FREE
    • Company commander
    • Medic | Med
    • Platoon commander
    • UAV operator
  • A1-2 1st Platoon HQ - Land Rover - FREE
    • Platoon commander
    • Medic | Med
    • Ammo bearer
    • Mortarman
  • A1-3 Rifle section - Coyote GMG - GH
    • Section commander
    • Marksman
    • Grenadier
    • Rifleman
    • Section 2iC
    • Machinegunner
    • Grenadier
    • Rifleman - corpsman
  • A1-4 Rifle section - Coyote HMG - SOKIL
    • Section commander
    • Marksman
    • Grenadier
    • Rifleman
    • Section 2iC
    • Machinegunner
    • Grenadier
    • Rifleman - corpsman
  • A1-5 Rifle section - Coyote HMG - HMG
    • Section commander
    • Marksman
    • Grenadier
    • Rifleman
    • Section 2iC
    • Machinegunner
    • Grenadier
    • Rifleman - corpsman
  • A1-6 Land Rover Milan - WT
    • Driver
    • Gunner
  • A2-1 Platoon sniper team - MRZR - WT
    • Spotter
    • Sniper
  • A2-2 2nd Platoon HQ - Land Rover - FREE
    • Platoon commander
    • Medic | Med
    • Ammo bearer
    • Mortarman
  • A2-3 Rifle section - Coyote GMG - PPC
    • Section commander
    • Marksman
    • Grenadier
    • Rifleman
    • Section 2iC
    • Machinegunner
    • Grenadier
    • Rifleman - corpsman
  • A2-4 Rifle section - Coyote HMG - MOR
    • Section commander
    • Marksman
    • Grenadier
    • Rifleman
    • Section 2iC
    • Machinegunner
    • Grenadier
    • Rifleman - corpsman
  • A2-5 Rifle section - Coyote HMG - FREE
    • Section commander
    • Marksman
    • Grenadier
    • Rifleman
    • Section 2iC
    • Machinegunner
    • Grenadier
    • Rifleman - corpsman
  • A2-6 Land Rover Milan - WT
    • Driver
    • Gunner
  • A3-1 Platoon sniper team - MRZR - WT
    • Spotter
    • Sniper
  • A3-2 SAS section - MRZR / RHIB - OFCRA
    • Section commander
    • Section 2iC
    • Machinegunner
    • Machinegunner
    • Corpsman | Med
REDFOR - 73 slots
  • A1-1 PIRA Cell HQ - FREE
    • Big boss
    • 2iC
  • A1-2 Assault platoon HQ - UAZ - SWR
    • Platoon leader
    • Medic
  • A1-3 Infantry squad - UAZ SPG-9 - SWR
    • Squad leader
    • AT Rifleman
    • Grenadier
    • Medic
    • Marksman
    • Machinegunner
    • Machinegunner
    • Rifleman
  • A1-4 Infantry squad - UAZ SPG-9 - CE
    • Squad leader
    • AT Rifleman
    • Grenadier
    • Medic
    • Marksman
    • Machinegunner
    • Machinegunner
    • Rifleman
  • A1-5 Infantry squad - UAZ SPG-9 - 5PIB
    • Squad leader
    • AT Rifleman
    • Grenadier
    • Medic
    • Marksman
    • Machinegunner
    • Machinegunner
    • Rifleman
  • A1-6 Infantry squad - UAZ AGS-30 - TAASB
    • Squad leader
    • AT Rifleman
    • Grenadier
    • Medic
    • Marksman
    • Machinegunner
    • Machinegunner
    • Rifleman
  • A2-1 Patrol platoon HQ - UAZ - FREE
    • Platoon leader
    • Medic
  • A2-2 Infantry squad - UAZ - PLH
    • Squad leader
    • AT Rifleman
    • Grenadier
    • Medic
    • Marksman
    • Machinegunner
    • Machinegunner
  • A2-3 Infantry squad - UAZ - PLH
    • Squad leader
    • AT Rifleman
    • Grenadier
    • Medic
    • Marksman
    • Machinegunner
    • Machinegunner
  • A2-4 Infantry squad - UAZ - TFI
    • Squad leader
    • AT Rifleman
    • Grenadier
    • Medic
    • Marksman
    • Machinegunner
    • Machinegunner
  • A2-5 Guerilla group - UAZ - ROG
    • Guerilla group leader
    • Guerilla medic
  • A2-6 Guerilla team - UAZ - ROG
    • Guerilla commander
    • Guerilla
    • Guerilla
    • Guerilla
  • A3-1 Guerilla team - UAZ - RBEP
    • Guerilla commander
    • Guerilla
    • Guerilla
    • Guerilla
  • A3-2 Mortar team - 120-PM-43 + Pchela + Ural - RBEP
    • Commander
    • Mortarman
    • Mortarman
    • Drone operator

Rules

We're all here to enjoy the game we play, so the biggest rule is to NOT BREAK THE SPIRIT OF THE GAME. If you realize you're doing something, that isn't covered by the rules, but you wouldn't like it, if an opponent was doing it and it made you really mad, don't do it. In case you're not sure, you can always contact the administrator, as they will have the final say. This is here just in case something that isn't covered by the rules happens, so the game administrator can put a stop to it.
  • Slotting
    • solo players slot after squads have slotted and will serve as a balancing force
    • it's permitted to slot people that did not fit in your communities squad into a different squad with the permission of that squad's community
      • these people can either join their community or play and stay with the ones they are slotted with
    • it's forbidden to take over a slot that was owned by someone else during the mission in case of a disconnect without that person's approval
    • squad leaders have the right to forbid solo players from joining their squad
      • this can be overruled by the game administrator
    • it's forbidden to take specialty slots from squads without leadership
    • it's forbidden to steal equipment from the reserve squad by any other squad
  • Teamkilling
    • it's forbidden to intentionally teamkill or destroy friendly vehicles and equipment
    • teamkills are something that happens, it's part of the game
    • there is no reason to be abusive towards people that teamkilled you, as it could be a genuine mistake
    • it's wanted that a person that teamkilled apologizes to the victim
    • killing a bot during warmup to take its equipment is forbidden (striping him is allowed)
  • Chain of Command
    • it's required to follow the chain of command
    • even when HQ sends you to your death, it's expected you'll follow HQs commands
  • Lonewolf
    • it's forbidden to separate from your squad and go for solo adventures
      • this is not the case for players joining a different squad
    • it's allowed to split the squad into fireteams that cooperate during task fulfillment
    • there is no hard distance limit, as long as people in the squad work together and cooperate, it will not be considered lone wolfing
    • for example:
      • having forward observers on hilltops in a bigger area
      • preparing an ambush from different sides
      • letting a small group/individual who wasn't caught in a firefight to flank the enemies to aid in said firefight
    • in the case of the last survivor, it's recommended that he tries to establish communications with HQ/different squad and tries to get orders
      • HQ can use this player as a squad of one
    • this rule does not apply to vehicles assigned to squads, as those may be required elsewhere for some period of time if requested by HQ
  • Misc
    • stealing uniforms, vests and helmets is forbidden
    • it's allowed to steal enemy equipment
      • this includes radios, weapons, GPSs, etc.
    • it's allowed to steal enemy vehicles
    • it's allowed to listen to enemy radios and gain information
    • it's forbidden to attack enemy spawn positions in the first ten minutes of the game
    • it's forbidden to create barricades and restrict access to the mission objective
    • it's forbidden to use a script error to your advantage
      • for example, being able to move a vehicle that was supposed to be stationary
    • it's forbidden to intentionally reveal the positions of friendly squads
      • be it by saying where they are to the enemy
      • shooting in the air to make noise
      • playing songs through TFAR on yelling
      • etc.
    • it's forbidden to transport troops in sling-loaded vehicles
    • it's forbidden to drop sling-loaded equipment on enemy positions
    • it's forbidden to intentionally ram lighter vehicles into heavier vehicles
      • UAZ can't ram a T-72, but T-72 can ram UAZ
      • suicide drones are an exception
        • a suicide drone is a drone that has explosives with remote detonation strapped onto it
    • infantry and ground vehicles can not leave the map
      • planes and helicopters, even when carrying infantry, are allowed to leave the map
  • Cheats
    • it's forbidden to use any exploits or external and internal tools, which grant the user an advantage over others
      • this includes classic cheats
      • this includes Arma bugs
      • this includes textures disappearing
    • it's forbidden to watch streams of the game to gain additional information
      • this applies only while alive
    • it's forbidden to communicate with anyone also playing the game elsewhere than by the normal channels - TFAR, Map markers
      • even when communicating with someone not playing the game, it's forbidden for them to give you information about the game

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