Livonia, January 2018
At a secret Livonian complex called Skat-1, a disaster of unforeseen consequences occurs, an explosion of unknown nature destroys all life within a three kilometer radius of the complex. To clarify the circumstances, the chemical troops of the Livonian Defense Forces were sent to the complex, along with nuclear scientist Christina Makisovski. In her report on the events on the territory of Skat-1, she points out the loss of the reactor core and all organic life except hares and snakes. In addition, the effect of the explosion on fruit was noted.
Two months later, the world public learns about the explosion, and European countries show concern. At the same time, scientists from the Russian Federation are conducting their own investigation and comparing the explosion with a similar incident in 2012 at the Chernobyl nuclear power plant, which resulted in several more explosions that changed the entire exclusion zone.
As a result of the second explosion, anomalies of unknown nature begin to appear all around the Skat-1 complex. Seeing that the situation is out of the control of the government of Livonia, the Russian Security Council decides to launch Operation Fairway to take the Skat-1 complex under control in order to prevent further explosions.
During the operation, several helicopters with special forces on board are hit by a strong electromagnetic pulse and crash. Noticing the advance of the Russian Armed Forces special forces, the headquarters of the Livonian Defense Forces sends a rapid reaction group consisting of the Fifth Mechanized Regiment.
Livonian Defense Forces /
Russian Ariborne Forces
- Capture / Defend both zones
BLUEFOR
- 2x M1151
- 2x M1151 (GPK/M2)
- 2x M1151 (GPK/PKM)
- 3x Unimog 1300L
- 2x M2A3
REDFOR
- 4x GAZ-233011
- 2x GAZ-233014
- 1x KamAZ-5350
- 1x KamAZ-5350 (Ammo)
- 1x BMD-4
- 3x BMD-4M (A)
- 1x D-20 Advanced
- 1x 9K133-1 'Kornet-M'
- 2x Assault Boat
BLUEFOR - 68 slots
- A1-1 | Mechanized Platoon Headquarters | M1151A1 - FREE
- 1: Platoon Commander (MSBS C16)
- 2: Platoon Sergeant (MSBS C16)
- 3: Platoon Marksman (M110 SASS)
- 4: Platoon Medic (MSBS C16) | Med
- A1-2 | Mechanized Rifle Squad | M2A3 - 1WR
- 1: Squad Leader (MSBS C16)
- 2: Team Leader (MSBS C16)
- 3: Automatic Rifleman (M249 SAW)
- 4: Grenadier (MSBS C16 GP-40)
- 5: Rifleman (MSBS C16)
- 6: Grenadier (MSBS C16 GP-40)
- 7: Rifleman (MSBS C16)
- 8: Gunner (MSBS C10) | Eng
- 9: Driver (MSBS C10) | Eng
- A1-3 | Mechanized Rifle Squad | M2A3 - GH
- 1: Squad Leader (MSBS C16)
- 2: Team Leader (MSBS C16)
- 3: Automatic Rifleman (M249 SAW)
- 4: Grenadier (MSBS C16 GP-40)
- 5: Rifleman (MSBS C16)
- 6: Grenadier (MSBS C16 GP-40)
- 7: Rifleman (MSBS C16)
- 8: Gunner (MSBS C10) | Eng
- 9: Driver (MSBS C10) | Eng
- A1-4 | Medevac Squad M1151A1 - PAGS
- 1: Team Leader (MSBS C10) | Med
- 2: Lead Medic (MSBS C10) | Med
- 3: Medic (MSBS C10) | Med
- A2-1 | Garrison Platoon Headquarters - FREE
- 1: Platoon Commander (MSBS C16)
- 2: Platoon Sergeant (MSBS C16)
- 3: Platoon Marksman (M110 SASS)
- 4: Platoon Medic (MSBS C16) | Med
- A2-2 | Garrison Rifle Squad | MB Unimog 1300L - CGF
- 1: Squad Leader (MSBS C16)
- 2: Team Leader (MSBS C16)
- 3: Automatic Rifleman (M249 SAW)
- 4: Grenadier (MSBS C16 GP-40)
- 5: Rifleman (MSBS C16)
- 6: Team Leader (MSBS C16)
- 7: Automatic Rifleman (M249 SAW)
- 8: Grenadier (MSBS C16 GP-40)
- 9: Rifleman (MSBS C16)
- A2-3 | Garrison Rifle Squad | MB Unimog 1300L - CGF
- 1: Squad Leader (MSBS C16)
- 2: Team Leader (MSBS C16)
- 3: Automatic Rifleman (M249 SAW)
- 4: Grenadier (MSBS C16 GP-40)
- 5: Rifleman (MSBS C16)
- 6: Team Leader (MSBS C16)
- 7: Automatic Rifleman (M249 SAW)
- 8: Grenadier (MSBS C16 GP-40)
- 9: Rifleman (MSBS C16)
- A2-4 | Garrison Rifle Squad | MB Unimog 1300L - OFCRA
- 1: Squad Leader (MSBS C16)
- 2: Team Leader (MSBS C16)
- 3: Machine Gunner (M240B)
- 4: Asst. Gunner (MSBS C16)
- 5: Team Leader (MSBS C16)
- 6: Machine Gunner (M240B)
- 7: Asst. Gunner (MSBS C16)
- A2-5 | Patrol Rifle Squad | M1151A1 M2 + PKM - 111th JOG
- 1: Squad Leader (MSBS C16)
- 2: Team Leader (MSBS C16)
- 3: Automatic Rifleman (M249 SAW)
- 4: Grenadier (MSBS C16 GP-40)
- 5: Team Leader (MSBS C16)
- 6: Automatic Rifleman (M249 SAW)
- 7: Grenadier (MSBS C16 GP-40)
- A2-6 | Patrol Rifle Squad | M1151A1 M2 + PKM - WSPF
- 1: Squad Leader (MSBS C16)
- 2: Team Leader (MSBS C16)
- 3: Automatic Rifleman (M249 SAW)
- 4: Grenadier (MSBS C16 GP-40)
- 5: Team Leader (MSBS C16)
- 6: Automatic Rifleman (M249 SAW)
- 7: Grenadier (MSBS C16 GP-40)
REDFOR - 72 slots
- A1-1 | Mechanized Platoon Headquarters | GAZ-233011 - FREE
- 1: Platoon Commander (AK-74M)
- 2: Platoon Medic (AK-74M) | Med
- A1-2 | Mechanized Rifle Squad | BMD-4M - SWR
- 1: Squad Leader (AK-74M)
- 2: Grenadier (AK-74M GP-25)
- 3: Anti-Tank (AK-74M + RPG-7V2)
- 4: Asst. Anti-Tank (AK-74M)
- 5: Machine Gunner (PKP)
- 6: Marksman (SVDS)
- 7: Gunner (AKS-74U) | Eng
- 8: Driver (AKS-74U) | Eng
- A1-3 | Mechanized Rifle Squad | BMD-4M - CE
- 1: Squad Leader (AK-74M)
- 2: Grenadier (AK-74M GP-25)
- 3: Anti-Tank (AK-74M + RPG-7V2)
- 4: Asst. Anti-Tank (AK-74M)
- 5: Machine Gunner (PKP)
- 6: Marksman (SVDS)
- 7: Gunner (AKS-74U) | Eng
- 8: Driver (AKS-74U) | Eng
- A1-4 | Mechanized Rifle Squad | BMD-4M - TAASB
- 1: Squad Leader (AK-74M)
- 2: Grenadier (AK-74M GP-25)
- 3: Anti-Tank (AK-74M + RPG-7V2)
- 4: Asst. Anti-Tank (AK-74M)
- 5: Machine Gunner (PKP)
- 6: Marksman (SVDS)
- 7: Gunner (AKS-74U) | Eng
- 8: Driver (AKS-74U) | Eng
- A1-5 | Medical Evacuation Team | BMM-D + GAZ-233011 - FREE
- 1: Team Leader (AK-74M) | Med
- 2: Lead Medic (AK-74M) | Med
- 3: Medic (AK-74M) | Med
- 4: Driver (AK-74M) | Eng
- A1-6 | Support Artillery Team | Kamaz-5350 + D-20 - WT
- 1: Team Leader (AK-74M)
- 2: Gunner (AK-74M)
- 3: Loader (AK-74M)
- 4: Loader (AK-74M)
- A2-1 | Motorized Platoon Headquarters | GAZ-233011 - FREE
- 1: Platoon Commander (AK-74M)
- 2: Platoon Medic (AK-74M) | Med
- A2-2 | Motorized Rifle Squad | GAZ-233014 - RBEP
- 1: Squad Leader (AK-74M)
- 2: Grenadier (AK-74M GP-25)
- 3: Anti-Tank (AK-74M + RPG-7V2)
- 4: Asst. Anti-Tank (AK-74M)
- 5: Machine Gunner (PKP)
- 6: Marksman (SVDS)
- A2-3 | Motorized Rifle Squad | GAZ-233014 - DCH
- 1: Squad Leader (AK-74M)
- 2: Grenadier (AK-74M GP-25)
- 3: Anti-Tank (AK-74M + RPG-7V2)
- 4: Asst. Anti-Tank (AK-74M)
- 5: Machine Gunner (PKP)
- 6: Marksman (SVDS)
- A2-4 | Motorized Anti-Tank Team | GAZ-233011 + 9K133-1 Korent - BE
- 1: Team Leader (AK-74M)
- 2: Grenadier (AK-74M GP-25)
- 3: Operator (AK-74M + 9K133-1)
- 4: Loader (AK-74M)
- A3-1 | Recon Platoon Headquarters | Downed Mi-24V - SWR
- 1: Platoon Commander (AK-74M)
- 2: Platoon Medic (AK-74M) | Med
- A3-2 | Recon Rifle Team | Assault Boat - SWR
- 1: Team Leader (AK-74M)
- 2: Grenadier (AK-74M GP-25)
- 3: Machine Gunner (PKP)
- 4: Marksman (SVDS)
- A3-3 | Recon Rifle Team | Assault Boat - PLH
- 1: Team Leader (AK-74M)
- 2: Grenadier (AK-74M GP-25)
- 3: Machine Gunner (PKP)
- 4: Marksman (SVDS)
- A3-4 | Recon Rifle Team | Downed Mi-24V - BE
- 1: Team Leader (AK-74M)
- 2: Grenadier (AK-74M GP-25)
- 3: Rifleman (AK-74M)
- 4: Rifleman (AK-74M)
- A3-5 | Recon Rifle Team | Downed Mi-24V - 93
- 1: Team Leader (AK-74M)
- 2: Grenadier (AK-74M GP-25)
- 3: Rifleman (AK-74M)
- 4: Rifleman (AK-74M)
- A3-6 | Recon Sniper Team | Downed Mi-24V - 93
- 1: Spotter (AK-74M)
- 2: Sniper (SVD)
We're all here to enjoy the game we play, so the biggest rule is to NOT BREAK THE
SPIRIT OF THE GAME. If you realize you're doing something, that isn't covered by the rules, but you
wouldn't like it, if an opponent was doing it and it made you really mad, don't do it. In case you're not
sure, you can always contact the administrator, as they will have the final say. This is here just in case
something that isn't covered by the rules happens, so the game administrator can put a stop to it.
- Slotting
- solo players slot after squads have slotted and will serve as a balancing force
- it's permitted to slot people that did not fit in your communities squad into a different squad with
the permission of that squad's community
- these people can either join their community or play and stay with the ones they are slotted
with
- it's forbidden to take over a slot that was owned by someone else during the mission in case of a
disconnect without that person's approval
- squad leaders have the right to forbid solo players from joining their squad
- this can be overruled by the game administrator
- it's forbidden to take specialty slots from squads without leadership
- it's forbidden to steal equipment from the reserve squad by any other squad
- communities are allowed to register one "fun vehicle" squad during the initial slotting stage
- Teamkilling
- it's forbidden to intentionally teamkill or destroy friendly vehicles and equipment
- teamkills are something that happens, it's part of the game
- there is no reason to be abusive towards people that teamkilled you, as it could be a genuine
mistake
- it's wanted that a person that teamkilled apologizes to the victim
- killing a bot during warmup to take its equipment is forbidden (striping him is allowed)
- Chain of Command
- it's required to follow the chain of command
- even when HQ sends you to your death, it's expected you'll follow HQs commands
- Lonewolf
- it's forbidden to separate from your squad and go for solo adventures
- this is not the case for players joining a different squad
- it's allowed to split the squad into fireteams that cooperate during task fulfillment
- there is no hard distance limit, as long as people in the squad work together and cooperate, it will
not be considered lone wolfing
- for example:
- having forward observers on hilltops in a bigger area
- preparing an ambush from different sides
- letting a small group/individual who wasn't caught in a firefight to flank the enemies to aid in
said firefight
- in the case of the last survivor, it's recommended that he tries to establish communications with
HQ/different squad and tries to get orders
- HQ can use this player as a squad of one
- this rule does not apply to vehicles assigned to squads, as those may be required elsewhere for some
period of time if requested by HQ
- Misc
- stealing uniforms, vests and helmets is forbidden
- it's allowed to steal enemy equipment
- this includes radios, weapons, GPSs, etc.
- it's allowed to steal enemy vehicles
- it's allowed to listen to enemy radios and gain information
- it's forbidden to attack enemy spawn positions in the first ten minutes of the game
- it's forbidden to create barricades and restrict access to the mission objective
- it's forbidden to use a script error to your advantage
- for example, being able to move a vehicle that was supposed to be stationary
- it's forbidden to intentionally reveal the positions of friendly squads
- be it by saying where they are to the enemy
- shooting in the air to make noise
- playing songs through TFAR on yelling
- etc.
- it's forbidden to transport troops in sling-loaded vehicles
- it's forbidden to drop sling-loaded equipment on enemy positions
- it's forbidden to intentionally ram lighter vehicles into heavier vehicles
- UAZ can't ram a T-72, but T-72 can ram UAZ
- suicide drones are an exception
- a suicide drone is a drone that has explosives with remote detonation strapped onto it
- infantry and ground vehicles can not leave the map
- planes and helicopters, even when carrying infantry, are allowed to leave the map
- Cheats
- it's forbidden to use any exploits or external and internal tools,
which grant the user an advantage over others
- this includes classic cheats
- this includes Arma bugs
- this includes textures disappearing
- it's forbidden to watch streams of the game to gain additional information
- this applies only while alive
- it's forbidden to communicate with anyone also playing the game elsewhere than by the normal
channels - TFAR, Map markers
- even when communicating with someone not playing the game, it's forbidden for them to give you
information about the game
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unnecessary pings and all questions will be answered there.
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